You can hit Y to attack, using your punches or any equipped item, but that hardly comes into play. You could say that this freedom is exactly what makes games like Minecraft interesting, but LEGO Worlds lacks two important elements to make everything more meaningful and fun: the survival and resource mechanics. Worst is to do that only to get one more golden brick. So, the thrill of overcoming a small dungeon totally disappear when the easiest and most efficient way to do so is by breaking a wall into the final chest loot. The quest system eventually progresses to more complicated objectives, but LEGO Worlds has two distinct game philosophies that comes in conflict on said moments: on one side, it wants to provide objectives and a challenge to be dealt with on the other hand, you have no limits on your building and terrain-shifting skills. Your reward? Maybe an item to be another quest, maybe another golden brick. You may get to a new world only to find some new fetch quest, in which you must deliver a specific item to said NPC. Here comes one of the first big problems of LEGO Worlds: due to its randomness, you will hardly find more elaborated quests or level design.
Each of these worlds is procedurally generated, and there’s quite the variety of them: from prehistoric landscapes to pirate adventures – each world has its own look and specific items to be discovered, which is cool. Over and over again, you go to a new world, complete quests for NPCs and get golden bricks to refuel your spaceship.
While the main campaign works as a tutorial for LEGO Worlds’ building mechanics – giving you each new tools progressively (in company with quests that demands that specific tool), it does have a very strict and repetitive structure. To achieve that, you must complete short quests given by the NPCs who own these special blocks. You must then gather a certain amount of golden blocks to repair your ship. Your journey does not start well, though, and your spaceship crashes on an unknown planet. The most obvious comparison would be to call it a ‘LEGO Minecraft’, but that would give the impression that the game is much better than it actually is, and… well, we’ll come to that soon.įirst things first, LEGO Worlds’ main campaign puts you in control of an astronaut LEGO character whose main objective is to become a master builder. Instead of having a story-driven platform experience inside a famous franchise setting, you now have a non-linear sandbox game that takes place in many procedurally-generated worlds. What you couldn’t find until recently was a LEGO game about… LEGO. There are LEGO games on medieval worlds, on magic worlds, on superhero worlds, among many many others. Nowadays, you can find a LEGO game about pretty much anything – or at least that is the impression. LEGO isn’t only a famous line of block building toys, but it also found a very successful spot in games, with its many crossovers with equally successful franchises. Multi-size blocks over a loose foundation.